Month: September 2020

Dwan, Antonius and Sahamies Return to FTP

Many of the names that you are accustomed to seeing on Full Tilt Judi Online have not been around much this summer.

Names such as Patrik Antonius, Tom “durrrr” Dwan and Ilari “Ziigmund” Sahamies were rarely seen on Full Tilt Poker while the World Series of Poker was taking place.

The reason?

These three names (and a number of others) were glued to their chairs in “Bobby’s Room”, choosing to duke it out in a live setting instead of online.

According to various sources, the games in “Bobby’s Room” started out big and only got larger as the summer progressed.

Doyle Brunson recently claimed that there was “7-8 million on the table” in a recent high-stakes PLO game that involved “mostly Internet kids”.

Ilari “Ziigmund” Sahamies, in his most recent blog posting on, claims to have recently lost a $2.4 million dollar pot at the Bellagio (shortly after he won a $1.7 million dollar pot). He also claims to be down $3.5 million dollar in Chinese poker this summer..

Tom “durrrr” Dwan, while chatting on a high stakes table on FTP, claimed that he was on the wrong end of a $1.8 million dollar loss in Chinese poker yesterday (though he only had a 1/3rd of himself).

Doyle Brunson, in a recent Twitter post, claimed to have had a $2.1 million dollar swing in Chinese Poker in one hour.


In my last piece about poker narrative books, I covered two titles that came from the mid-80’s and the early 90’s. Here we leap forward into the ‘oughts. One book that came just before the dawn of the Moneymaker/TV era, and one that describes seeing that dawn and the insane days that followed on Situs Poker Online. And one extra dessert treat just because.

How can you not love a book whose title is a riff on a Dylan song title? In 2000, Jim McManus set out on an assignment from Harper’s to cover the Las Vegas trial of two people charged with murdering Ted Binion – yes, of the Binion’s Horseshoe family.

It turned out that the trial was going on during the World Series of Poker. And McManus did the most poker-player thing ever – he took his writer’s advance and bought into a satellite to the main event. Won it, and eventually ended up at the final table of the main event. Were it not for some kid named Moneymaker who showed up three years later, McManus’s journeys through the field at Binion’s would certainly go down as the most “You couldn’t script this stuff” story in the history of the WSOP.

Be that as it may, Joe Blow from Chicago will be damned if he’s going to cover the entire event from the sidelines, not when he’s got over $4,000 in his pocket. Hilariously steep odds say I’ll only embarrass myself by paying $1,000 each to enter four winner-take-all satellites (one-table feeder events designed to fiscally democratize the main competition), and that I’ll have no chance at all against the no-limit maestros who dominate the actual tournament. But like most poker players these days, I’d give a digit and maybe a testicle for a chance to sit down in the Big One.

McManus lets us tag along as he lives every poker player’s dream. Presented as surf-and-turf with a lurid murder trial (the details of which are more bizarre and unbelievable than McManus’s run in the WSOP). For a while, this book was literally #2 on the Amazon best-seller list, behind only some story about a kid wizard in England.

Victoria Coren Mitchell is a mainstay of British media, not least for her dozen years (and counting) as host of Only Connect, a TV game show. She hosted a BBC documentary about the life of Mary Poppins author PL Travers, and she writes a weekly article for The Observer. And her pedigree is unquestionable – she’s the daughter of celebrated comedian and writer Alan Coren, and an Oxford graduate. But inside her beats the heart of a true poker player. And she is a beast on the felt. She is the only person (I didn’t say woman – I said person) to have won two European Poker Tour titles, a feat that is unlikely to be matched. Long before she was particularly famous in British media circles or international poker circles, she was a fixture at the Grosvenor Victoria casino in Edgware Road, London (aka “The Vic”) and at various home games around town.

It was from that milieu that she wrote For Richer, For Poorer. It’s poker that we all know and love, writ heroic by a true Writer’s pen:

I am standing in the doorway next to 7-11 in Notting Hill, clutching a bottle of whisky. The door is opened by a delicate, laconic little fellow with an explosion of black hair that makes him look, somehow, as if he is a Victorian street urchin who’s spent the afternoon up a chimney…

The hellos take about eight seconds before I am asked for money, given chips and dealt in. The entire conversation is about poker. There seems to be an intense group fascination for each hand, each deal, each variant, each card. If they’re not talking about the hand in play, they’re talking about a hand that just finished or a hand that was played last week. If it isn’t a hand they played themselves, it’s a hand that somebody played ‘in the Vic’.

The game itself seems easier than the ones I’ve played before… And yet it’s completely engaged and engaging, involving and enthralling. Within an hour I am not just playing poker, I’m debating poker, arguing about poker, laughing about poker, inhaling poker. I even win some money.

Half the atoms in the planet could be digital data by 2245

Information might seem immaterial.

But within a few short centuries, the total amount of digital bits produced annually by humanity could exceed the number of atoms on our planet and, even more unexpectedly, account for half of its mass.

Those are the conclusions of a mind-bending new study looking Iphone Cases at the growth of data over time and its potentially catastrophic consequences.
We live in information-rich times. Cell phones everywhere and high social media use mean that almost every human being is generating astonishing quantities of computerized content every day.
IBM and other technology research companies have estimated that 90% of the world’s current digital data was produced in the last decade alone, prompting physicist Melvin Vopson of the University of Portsmouth in England to wonder where we might be headed in the future.

His analysis began with the fact that Earth currently contains roughly 10^21, or 100 billion billion, bits of computer information LG Cases.

“This is everything we collectively do,” Vopson told Live Science. “Any digital content produced and stored anywhere on the planet by anyone.”

Vopson then calculated how much more data might exist in the future. This isn’t simply a linear extrapolation, since the amount of new information is also growing with time.
Assuming a 20% annual growth rate in digital content, Vopson showed that 350 years from now, the number of data bits on Earth will be greater than all the atoms inside it, of which there are about 10^50 or a hundred trillion trillion trillion trillion. Even before this time, humanity would be using the equivalent of its current power consumption just to sustain all these zeros and ones.

“The question is: Where do we store this information? How do we power this?” Vopson said. “I call this the invisible crisis, as today it is truly an invisible problem.”

Similarity Principle in Visual Design

The similarity principle is one of the original set of visual grouping principles and LG Cases (along with proximity and closure) discovered in the early 20th century by Gestalt psychologists. These psychologists were aiming to understand how people visually perceive the world and decide whether certain elements are part of the same group. Later, more grouping principles (such as common region) were added to the original Gestalt list of Iphone Cases.

These Gestalt principles can and should be used by visual designers to create usable user interfaces.

Signify Relationships Using Shared Characteristics

The principle of similarity simply states that when items share some visual characteristic, they are assumed to be related in some way. The items don’t need to be identical, but simply share at least one visible trait such as color, shape, or size to be perceived as part of the same group.

The similarity principle is different from several of the other visual grouping principles in that the shared characteristic can unite elements despite a distributed placement. In addition, visually similar items may be also part of other location-based groupings. So, while the similarity principle isn’t necessarily the strongest grouping principle as it is often overpowered by proximity or common region, it could be considered the most resilient.


Applying a shared color to signify that certain items are related, and thus may function similarly, is powerful. The common color tends to stand out more prominently than other traits, such as shape, and can thus be used to unite elements of different types and communicate that they are, indeed, related

In user-interface design, color is often used to indicate common functionality. For example, it’s a best practice to use a single link color as a primary method to communicate to users what is clickable: the shared color allows clickable elements to stand out as a group regardless of the link’s location on the page, in contrast to plain noninteractive text appearing in the default text color. This link color should be reserved only for interactive text and other clickable elements, as users will perceive that all items sharing this characteristic are related and work in the same way. So, link color should not be used for keywords, nonclickable headings, or nearby icons that aren’t actually clickable.